August 19, 2005

Xbox Brochure Scans

Not much of interest apart from a mention that the wired controller will work with PCs too. Nice.

Console Launch Price Comparisons

As the IGN article mentions, you’ve got to take into account more than inflation, but the Neo Geo and 3DO were extortionate by any measure. I’m surprised the Jaguar was so reasonably priced though, was it just the lack of games that held it back?

August 18, 2005

Metroid Prime Hunters Trailer

With what looks like a proper story-mode! Happy happy joy joy happy happy joy. (via 4cr)

Hunters

A Vampyre Story

The death of the adventure game continues to be greatly exaggerated. The entire Autumn Moon team is ex-Lucas Arts and they’re working on a new adventure game called A Vampyre Story. They announced this one very early to get community (and subsequently publisher) interest, so don’t expect to see it soon. It’s interesting to note they’re eyeing mobile gaming as a possible audience for new adventure games, presumably PDAs and the DS.

In_town

Without Warning

Without Warning is what half the Core crew (now at Circle Studio) did next. It sounds kind of like The Getaway meets Rainbox Six meets Half-Life - at least that’s how I imagine the top line publisher pitch went, there’s bound to be more to it.

Withoutwarn_04

Big factory facility, terrorists, linear story but it interweaves between six characters who often cross paths. Seeing yourself in a game, such as when you saw Gordon Freeman while playing Adrian Shepherd in Opposing Force, can be strangely cool - maybe Without Warning will be too. Admittedly this is half the team that did the awful Angel of Darkness but a second chance doesn’t hurt.

Xbox 360 Resolution-o-Rama

My German isn’t good enough to confirm this for sure however this (the German Xbox Product Manager’s blog) apparently indicates that the Xbox 360 will output to a VGA monitor at various resolutions, including native LCD ones. Certainly a U-turn from the original Xbox where they refused to support monitors. In related news, shiny-shiny PGR 3 shots.

Roma Victor

Rome, a new series coming from HBO, looks great. Roman politics, battles and decadence with some fantastic looking sets and settings. The acting seems more than decent too, though maybe I’m reading too much into a trailer. Great to see that Gladiator wasn’t our last on-screen dramatisation set in this fantastic era.

Rome

August 17, 2005

DIY Combat Robot

Based on one of the most successful BattleBot designs ever, apparently. Go see.

Robot

Reminds me of the first UK Robot Wars series final. A smug team of Cambridge students and their £1000 robot lost to a cheap robot made of recycled junk. Brilliant. (via Gizmodo)

Xbox 360 Price Announced

Sounds reasonable too. The basic hard disk-less version costs £209.99, the everything and the kitchen sink version £279.99. Sounds fair to me, that’s still 120 quid less than the Saturn launched at. The pricey one includes a HD video cable,  wireless pad, hard drive, remote control and even the extortionate wifi adapter (60 squid!) so while it’s a bit steep that’s a lot of bang for your buck.

Psygnosis @ E3 1997

G-Police, Shipwreckers, Colony Wars… oh my! G-Police did look fantastic for the time, but even now, 8 years on, we’re not quite looking at games that are "so filmic and so realistic". (Thanks roushi!)

Psygnosis_1997_00000016

August 15, 2005

Parcour Action Clip

Hands down the best on-foot chase scene I’ve ever seen, probably because it features David Belle, co-founder of Parkour, doing most of it. Something tells me the Eidos game won’t be half as exciting as this. (Plucked fresh from the Human Inbox)

Parcour

EVE Interview

There’s nothing quite like EVE Online as my on-and-off addiction only goes to show. No shards, no swords, no elves, no log-out wait, just massive ships, free expansions and a colossal universe to explore and conquer. No other MMO has held my attention for remotely as long. Not only is it still one of the few MMOs to truly break the mould, developers CCP are probably one of the few developers based in Iceland. Anyhow, here’s an interview for you:

We just reached 64.000 subscribers and have been very close to 13.000
concurrent players online at the same time… We’re ecstatic with these numbers and they encourage us to work even
harder to please all the players.

Nowhere near WoW numbers, but then they’re happy with that and doing just fine so that’s great. (via VE3D)

Evea_1

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