In their apparent quest to employ more and more ex-PC Gamer staffers in a freelance capacity, EuroGamer had Jim Rossignol review Fable for PC. That’s not the point of this blog entry though, no.

The review got me thinking. The stark choice between good and evil (as seen in Black and White, KOTOR, and Fable amongst others) is a nice thing to have but the idea is starting to wear thin and feel blatant. There’s the potential for games full of difficult decisions with unclear outcomes that, when added up at the end of the game, practically reveal who you are, reflect elements of your personality, rather than simply showing which path you though would be more fun (e.g. “If I go Dark Side I get Force lightning!”)
The Outsider looks set to be one of the first games to try something like this, here’s hoping we get more of them. Clearly it’s something that requires far more content creation but then that didn’t stop people making the jump to 3D did it?