September 26, 2005

Perfect Dark Movies

They’re shaky cam captures, but even taking that into account I’m still not hugely impressed by the visuals. The cityscape detail is nice as is the bump mapping on the walls, but everything looks shiny. The bricks look glazed for crying out loud. Now, I believe this is more a weakness of pixel shaders than the Xbox 360 but even so, can’t we add depth to textures without making them look polished to hell?

Anyway, it’s even harder to judge the gameplay but there are a few nice ideas on show here. It’s not like Rare need to redeem themselves with their track record but there’s still a lot hinging on this one.