Prey demo. Impressive. I don’t think I’ve played a single game that so successfully creates an alien environment, it feels so entirely otherworldy, so displaced from the familiarity of our world. It’s sort of a mix of a Tyranid hive ship interior and Quake 4’s Strogg base - metal mixed with slimy organic surfaces. Fairly involving story so far too and some neat gameplay mechanics like the messed up gravity and spirit walking. Plus the single player demo alone was extremely generous in length, not to mention the two multiplayer maps.
The utterly dull Titan Quest demo also convinced me that Hellgate: London will be the only true successor to Diablo 2. Like Throne of Darkness before it, Titan Quest seems to have totally missed what made Diablo 2 great, whereas Hellgate is set to offer a unique new setting with original classes, randomised fully 3D environments, ample customisation and plenty of great little touches. After so many disappointing Blizzard splinter studios I think Flagship will finally prove that leaving Blizzard doesn’t mean leaving brilliance behind.
Surprisingly, the Micro Machines v4 demo didn’t suck, well worth trying. It’s tricky to get used to initially but they’ve finally recaptured the feel of the earlier games. I didn’t even mind the weapons (which I hated on the PS1 version), though hopefully you can turn them off. Quick, chaotic, responsive, fun - finally another Micro Machines title worthy of the name. Between this and the splendid new Sensible Soccer, Codies seem to be doing a nice job resurrecting Britsoft classics for modern machines, not always an easy task. Can we have Speedball 2 next please?
Finally, congrats to my buddy Henric for both his new games design gig and for kicking me to update PK again. Going forward things will be less like news and more like opinion - sure, there’s lots of both things on the internet but at least opinions can be more unique. Hit up Blue, EG or the Shack for the latest industry news.