April 27, 2006

Nintendo Wii

Yes, that’s really the final name for the Revolution, your local games forum is guaranteed to be slamming it right now. You’ve got to wonder if they even ran this by anyone outside of Nintendo Japan Marketing. It can mean “diminutive” in Scotland, “urine” in England and “Yes” in France. Brilliant!

Wii!

Update: Oh my, it gets better. Who will be distributing Wii all over the UK? Kock.

After sleeping on it I’m still convinced they could not have picked a more ridiculous name to instantly neutralise the massively unique appeal of the console itself, Tycho seems to agree.

April 25, 2006

Too Human Preview

Even at this early stage Too Human looks exciting. Any sci-fi game borrowing from Norse mythology has my interest however they’re backing it up with some fantastic art work for starters. The screenshots show a next gen game that relies on stunning artwork, such as intricately patterned armour detail, rather than lazily applying shine and HDR to everything to hide artwork shotcomings.

Too Human

Games like Grabbed by the Ghoulies and Blade 2 failed mainly because of the right stick attack system however 1up seem convinced Silicon Knights have nailed it this time. Xbox.com has a David Dyack interview that’s worth reading for more info too. Between this and Mass Effect the sci-fi geek in me is very excited about the future of the 360.

Middle East Simulator

Yup, it’s another one of those “serious games”, games made to promote or investigate real world issues. It sounds like your actions in PeaceMaker have realistic knock-on consequences though which could make for a very interesting play experience.

A Palestinian suicide bomber blows up a bus, leaving the newly elected Israeli prime minister to puzzle over a response. A missile strike could ease security fears, or prompt more violence. A diplomatic approach might anger Israelis, leading to an assassination plot.

PeaceMaker

Dad Shoots Gamer Son’s PC

There are probably better ways to discipline your kid for skipping chores.

The Ship coming to Steam

I love the unique concept behind this - it’s kind of a multiplayer murder mystery on a 1920’s cruise ship where you must attend to your character’s needs (e.g. food) while hunting your quarry. It’s getting a full retail release, being moved from Half Life to the Source engine, and appearing on Steam too. Here’s hoping it does well enough to support further titles from these guys. They’re in Edinburgh too, about time another creative UK studio popped up!

April 24, 2006

Lucas Arts and Natural Motion

Finally a games company has announced that they’re using this very cool technology. The demo IGN describes involves characters falling down a sort of pit with planks sticking out while trying to grab on and stop their fall. In real time. There are presumably other applications here - models flinching naturally from being shot anywhere on their body, models flailing while being blown back by an explosion and so on.

April 19, 2006

Prey Pewter Miniatures

Now this is a Collectors Edition bonus I can get behind! The miniatures are by Reaper too, home to some of the best miniature sculptors outside of Games Workshop. I’ll invariably pass on a crappy making-of DVD or extra in-game character, however cool pewter figures or other such collectible items? Easily worth shelling out extra for. (via ShackNews)

Prey Mini

Most Pathetic 360 Setups

I’m sure most of these are fake, but even so, if just one of those is genuine I feel very, very sorry for that person.

Pathetic 360

April 18, 2006

Earthworm Jim Returns?

It almost sounds like a sort of heroic saga of the games industryy. The cunning party defeat challenge after challenge, culminating in the legendary Earthworm Jim and almost-as-good sequel. Sadly, they parted ways, but not before making a pact to one day reunite to forge further glories. In other words, Tommy Tallarico, the wonderfully funny chaps at Planet Moon and Dave Perry (plus doubtless others) have decided to give another Earthworm Jim game a shot together. Of course, there are road blocks like buying the license off Atari, but they seem determined.

EWJ

I was worried when I started reading the article but the Planet Moon guys joining in sealed the deal for me - they are one of the few teams in the industry to do consistently hilarious games, exactly what a new EWJ needs to be after the previous atrocity.

April 15, 2006

@i27

This most recent posting lull is brought to you  courtesy of i27. You’ll be pleased to hear I survived the boat race and should get back to posting after easter.

April 12, 2006

Ubisoft Ditches Starforce?

Seems so. Fantastic news, now they just need to release a Starforce removal patch for Splinter Cell: Chaos Theory. Please?

Sensible Chaos

Any Amiga owner knows the names Sensible Software and The Bitmap Brothers. The Amiga was their time of glory; Sensible Soccer, Cannon Fodder, Chaos Engine, Speed Ball 2, all rightfully revered classics. So where are they now? I found out in the latest Edge - the head honchos from both companies are now together at Tower Studios directing development on mobile phone ports like Sensible Soccer, plus there’s the Sensi 3D remake they’re doing with Kuju and Codies. How about a quality Speed Ball remake next lads? That’d be superb.

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