Quake 4 Multiplayer
The Quake multiplayer community has their kickers in a twist about Quake 4 because… it’s not Quake 3. Esentially, the problem is the weapon values are practically identitical but the level and character scales are different. It’s CS 1.6 vs CS: Source all over again - at least they had valid gripes about the lack of HLTV and VAC.
Let’s be clear here - they’re different games. If we got the exact same game in a different engine that’d be really, really boring and quite pointless too. While I’m sure Quake 3 players like to consider the weapons utterly perfect it’s really just about what you’re used to and adapting when neccessary.