March 27, 2006

GDC Game Design Challenge 2006

This is always one of the most fun things to come out of the GDC and this year was no exception. The challege this time was to create a game that could win the Nobel Peace Prize. Harvey Smith’s idea of using the DS to co-ordinate peaceful flashmobs is particularly clever. I know the guy got a lot of flak over Deus Ex: Invisible War but I still think he’s got what it takes to lead some great games in the future. Mistakes are there to be learnt from and all that.